On the other hand, Jobs wanted a handful of the top engineers on the iPhone project to use iPhone prototypes as their permanent phones. “It wasn’t ‘Carry an iPhone—and a Treo,’” Grignon said. “It was ‘Carry an iPhone and live on it,’ because that’s how we found bugs. If you can’t make a phone call because of a bug, you are going to be extra-motivated to start yelling to get that fixed. But it made for some awkward times where, if you were, say, in a club or an airport, you could spot an iPhone user a mile away because they were the person hunched over with their arms around their phone doing something mysterious. Snorting a line of coke—or using an iPhone?”
One of the most obvious manifestations of Jobs’s obsession with secrecy was the growth of lockdown areas all over campus—places that those not working on the iPhone could no longer go. “Each building is split in half, and there is this corridor that runs through the middle of them with common areas, and after one weekend they just put doors around the common areas so that if you were not on the project, and you were used to using that space, it was now off-limits,” Grignon said. “Steve loved this stuff. He loved to set up division. But it was a big ‘fuck you’ to the people who couldn’t get in. Everyone knows who the rock stars are in a company, and when you start to see them all slowly get plucked out of your area and put in a big room behind glass doors that you don’t have access to, it feels bad.”
Even people within the iPhone project itself couldn’t talk to one another. Engineers designing the iPhone’s electronics weren’t allowed to see the software it would run. When they needed software to test the electronics, they were given proxy code, not the real thing. If you were working on the software, you used a simulator to test hardware performance.
And no one outside Jobs’s inner circle was allowed into chief designer Jony Ive’s wing on the first floor of Building 2. The security surrounding Ive’s prototypes was so tight that employees believed the badge reader called security if you tried to badge in and weren’t authorized. “It was weird, because it wasn’t like you could avoid going by it. It was right off the lobby, behind a big metal door. Every now and then you’d see the door open and you’d try to look in and see, but you never tried to do more than that,” said an engineer whose first job out of college was working on the iPhone. Forstall said during his testimony that some labs required you to “badge in” four times.
The four months leading up to announcement day were particularly rough, Grignon said. Screaming matches broke out routinely in the hallways. Engineers, frazzled from all-night coding sessions, quit, only to rejoin days later after catching up on their sleep. Forstall’s chief of staff, Kim Vorath, slammed the door to her office so hard that the handle bent and locked her in; it took colleagues more than an hour and some well-placed whacks with an aluminum bat to free her. “We were all standing there watching it,” Grignon said. “Part of it was funny. But it was also one of those moments where you step back and realize how fucked-up it all is.”
To Grignon’s amazement23 and to that of many others in the audience, Jobs’s iPhone demo on January 9, 2007, was flawless. He started the show saying, “This is a day I have been waiting for two and a half years.” Then he regaled the audience with a myriad of tales about why consumers hated their cell phones. Then he solved all their problems—definitively. Virtually everyone in the audience had been expecting Jobs to announce a phone, yet they were still in awe.
He used the iPhone to play some music and watch a movie clip to show off the phone’s beautiful screen. He made a phone call to show off the phone’s reinvented address book and voice mail. He sent an email and a text, showing how easy it was to type on the phone’s touchscreen keyboard. He scrolled through a bunch of photos, showing how simple pinches and spreads of two fingers could make the pictures bigger or smaller. He navigated Amazon’s and The New York Times’ websites to show that the iPhone’s Internet browser was as good as the one on his computer. He found a Starbucks with Google Maps—and called the number from the stage—to show how it was impossible to get lost with an iPhone.
By the end, Grignon wasn’t just happy, he was drunk. He’d brought a flask of Scotch to calm his nerves. “And so there we were in the fifth row or something—engineers, managers, all of us—doing shots of Scotch after every segment of the demo. There were about five or six of us, and after each piece of the demo, the person who was responsible for that portion did a shot. When the finale came—and it worked along with everything before it, we all just drained the flask. It was the best demo any of us had ever seen. And the rest of the day turned out to be just a shit show for the entire iPhone team. We just spent the entire rest of the day drinking in the city. It was just a mess, but it was great.”
2
The iPhone Is Good. Android Will Be Better.
For all its fame and notoriety, Silicon Valley, as a place, isn’t much of a tourist attraction. There is no sign or Walk of Fame as in Hollywood. There isn’t an address, such as Wall Street, where the New York Stock Exchange has been for 150 years. It is just a slew of office parks sprawling thirty miles southeast from the San Francisco Airport to San Jose.
But a visual encapsulation24 of the Valley’s brilliant, driven, and zany gestalt does exist. You just have to know someone at Google to go see it. Located thirty-five miles southeast of San Francisco next to Highway 101 in Mountain View, Google’s sprawling campus resembles few other corporate facilities in the world. The company started in a Stanford University dorm room in 1998 and has in fifteen years grown into one of the most important and powerful companies in the world. Google now controls more than sixty-five buildings in Mountain View and employs a third of its roughly fifty-five thousand workers there. Size hasn’t made Google slow or stuffy. Visual signs of its unconventional approach to problem solving remain everywhere. Googlers on red, green, and blue bicycles and motorized scooters zip from building to building. A fifteen-foot-high replica of a T. rex named Stan presides over the main outdoor lunch patio. A few feet away is a replica of SpaceShipOne, Burt Rutan’s first manned private spaceship in 2004. Many lobbies have pianos and vibrating massage chairs; and many restrooms have heated Japanese toilet seats—an odd experience on a hot day when the person before you has forgotten to turn the heater off. Google uses so many solar panels for power that it ranks as one of the largest corporate solar installations in the world. Meanwhile, an entire fleet of Wi-Fi-enabled commuter buses run to and from San Francisco, Berkeley/Oakland, and San Jose. They not only encourage employees to conserve gas by not driving, but they allow Google to tap into a bigger population of potential employees. Food and drink everywhere on campus are free.
It feels like a college campus, and that’s exactly how it’s supposed to feel. The source of Google’s success has been the quality of the engineers it hires out of top colleges. Rather than make them feel as if they’ve just joined the marines—as other corporations might—Google wants to keep them feeling that they’ve never left school so that they stay creatively wide-eyed. The campus has a swimming pool, gyms, a convenience store, a day-care center, a place to get haircuts, and drop-off dry cleaning. Almost every building has a laundry room. One summer back in 2004 a bunch of summer interns tried to live at Google rather than search for housing. They slept on couches and ran their whole lives out of the Googleplex until they were told they were violating the fire code.
“We made an explicit decision25 to keep the buildings crowded,” Google executive chairman and former CEO Eric Schmidt told me back then. “There’s kind of a certain amount of noise that kind of gets everybody to work and gets them excited. It’s really based on how computer-science graduate schools work. If you go to a graduate school, like go to the Stanford Computer Science building, you’ll see two, three, or even four in an office. That model is one which is very familiar to our programmers and for us because we were all in those offices too, and we know it’s a very productive environment.”
Over the years26 these perks and oddities have been so widely imitated by other corporations that it is now impossible to explain Silicon Valley without mentioning them. Google’s company bus fleet is arguably driving an entire reconfiguration of work-life patterns in the Bay Area. Most big Silicon Valley companies now offer such buses. The one downside of working in Silicon Valley after college used to be living in suburban Mountain View, Palo Alto, or Sunnyvale. City life in San Francisco wasn’t worth the more than two hours of driving it required to live there. Google’s buses, which all have Wi-Fi, make those commutes not only tolerable but some of the most productive hours of the day. So many high-tech workers now live in San Francisco that some of the newest technology companies have followed them. A decade ago companies such as Zynga and Twitter would have automatically located in Silicon Valley. When they started more than six years ago, they located in San Francisco. Benchmark Capital, a top venture capital firm, just opened its first office in their neighborhood too.
All this has made Google a rigorous yet chaotic place to work. Especially back in 2005 there were often dozens of engineering projects going at the same time. Many of them had conflicting ambitions. And some were so secret that only a handful of top executives knew about them. The most secret and ambitious of these was Google’s own smartphone effort—the Android project. Tucked in a first-floor corner of Google’s Building 44, surrounded by Google ad reps, its four dozen engineers thought that they too were on track to deliver a revolutionary device that would change the mobile phone industry forever. By January 2007, they’d all worked sixty-to-eighty-hour weeks for fifteen months—some for more than two years—writing and testing code, negotiating software licenses, and flying all over the world to find the right parts, suppliers, and manufacturers. They had been working with prototypes for six months and had planned a launch by the end of the year … until Jobs took the stage to unveil the iPhone.
Chris DeSalvo’s reaction to the iPhone was immediate and visceral. “As a consumer I was blown away. I wanted one immediately. But as a Google engineer, I thought, ‘We’re going to have to start over.’”
For most of Silicon Valley—including most of Google—the iPhone’s unveiling was something to celebrate. Jobs had once again done the impossible. Four years before he’d talked an intransigent music industry into letting him put their catalog on iTunes for ninety-nine cents a song. Now he had convinced a wireless carrier to let him build a revolutionary smartphone. But for the Google Android team, the iPhone was a kick in the stomach. “What we had suddenly looked just so … nineties,” DeSalvo said. “It’s just one of those things that are obvious when you see it.”
DeSalvo wasn’t prone to panic. Like many veteran engineers in the Valley, laconic would be a good description of his personality. He’s an expert sailor who had just returned from taking his family on a three-week excursion in Indonesia. He’d been writing software for two decades, first for video-game developers, then for Apple, and by 2000 for a start-up called Danger. There were few software-development issues he hadn’t encountered. After joining Google and the Android team in Mountain View at the end of 2005 and spending a year writing thousands of lines of code out of a utility closet (he likes writing code in silence), he’d moved to Chapel Hill, North Carolina, the week before to help the team integrate a recent acquisition. But as he watched Jobs’s presentation from a run-down office above a T-shirt shop there, he knew his boss, Andy Rubin, would be thinking the same thing he was. He and Rubin had worked together for most of the previous seven years, when DeSalvo had been an engineer at Danger, Rubin’s first start-up. Rubin was one of the most competitive people DeSalvo knew. Rubin was not about to release a product that suddenly looked so dated.
Six hundred miles away in Las Vegas, on his way to a meeting with one of the myriad handset makers and carriers that descend on the city for the Consumer Electronics Show, Rubin reacted exactly as DeSalvo predicted. He was so astonished by what Jobs was unveiling that, on his way to a meeting, he had his driver pull over so that he could finish watching the webcast. “Holy crap,” he said to one of his colleagues in the car. “I guess we’re not going to ship that phone.”
What the Android team had been working on, a phone code-named Sooner, sported software that was arguably more revolutionary than what had just been revealed in the iPhone. In addition to having a full Internet browser, and running all of Google’s great web applications, such as search, Maps, and YouTube, the software was designed not just to run on Sooner, but on any smartphone, tablet, or other portable device not yet conceived. It would never need to be tethered to a laptop or desktop. It would allow multiple applications to run at the same time, and it would easily connect to an online store of other applications that Google would seed and encourage. By contrast, the iPhone needed to connect to iTunes regularly, it wouldn’t run more than one application at a time, and in the beginning it had no plans to allow anything resembling an application store.
However, the Sooner phone was ugly. It looked like a BlackBerry, with a traditional keyboard and a small screen that wasn’t touch-enabled. Rubin and his team, along with partners HTC and T-Mobile, believed consumers would care more about the great software it contained than its looks. This was conventional wisdom back then. Revolutionary phone designs rarely succeeded. The Nokia N-Gage, which in 2003 tried to combine a gaming system with a phone and email device, often gets mentioned here. RIM had become one of the dominant smartphone makers on the planet by making BlackBerry’s unadorned functionality one of its main selling points: you got a phone, an incredible keyboard, secure email, all in one indestructible package.
The iPhone, in contrast, was not only cool looking, but it used those cool looks to create entirely new ways to interact with a phone—ways that Android engineers either hadn’t thought possible or had considered too risky. By using a virtual keyboard and replacing most real buttons with software-generated buttons on a big touchscreen, every application could now have its own unique set of controls. Play, Pause, and Stop buttons only appeared if you were listening to music or watching video. When you went to type a web address into the browser, the keyboard appeared, but it disappeared when you hit Enter. Without the physical keyboard taking up half the phone, the iPhone had a screen twice the size of virtually every other phone on the market. It all worked the same way whether the user held the phone in portrait or landscape mode. Apple had installed an accelerometer to use gravity to tell the phone how to orient the screen.
A lot was wrong with the first iPhone too. Rubin and the Android team—along with many others—did not think users would take to typing on a screen without the tactile feedback of a physical keyboard. That is why the first Android phone—the T-Mobile G1 from HTC, nearly two years later—had a slide-out keyboard. But what was also undeniable to the Android team was that they had underestimated Jobs. At the very least, Jobs had come up with a new way of interacting with a device—with a finger instead of a stylus or dedicated buttons—and likely a lot more. “We knew that Apple was going to announce a phone. Everyone knew that. We just didn’t think it would be that good,” said Ethan Beard, one of Android’s early business development executives.
Within weeks the Android team had completely reconfigured its objectives. A phone with a touchscreen, code-named Dream, that had been in the early stages of development, became the focus. Its launch was pushed out a year until fall 2008. Engineers started drilling into it all the things the iPhone didn’t do to differentiate their phone when launch day did occur. Erick Tseng, then Android’s project manager, remembers suddenly feeling the nervous excitement of a pending public performance. Tseng had joined Google the year before out of Stanford business school after Eric Schmidt, himself, sold him on the promise of Android. “I never got the feeling that we should scrap what we were doing—that the iPhone meant game over. But a bar had been set, and whatever we decided to launch, we wanted to make sure that it cleared the bar.”
In many ways the Android project is the perfect reflection of Google’s zany and chaotic culture. At most companies, outlandish ideas are discouraged in favor of ideas that are doable. At Google, especially back then, the reverse was true. The easiest way27 to get on cofounder and now CEO Larry Page’s bad side was not to think big enough and to clutter a pitch with how much money an idea could make. Back in 2006 Page famously gave Sheryl Sandberg praise for making a mistake that cost Google several million dollars. That was when Sandberg was a Google vice president in charge of its automated ad system, not the chief operating officer of Facebook. “God, I feel really bad about this,” Sandberg told Page, according to Fortune magazine. But instead of hammering her for the error, Page said, “I’m so glad you made this mistake because I want to run a company where we are moving too quickly and doing too much, not being too cautious and doing too little. If we don’t have any of these mistakes, we’re just not taking enough risk.”
The cell phone industry in 2005 was a perfect example of a hairy Google-size problem. The software industry for mobile phones was one of the most dysfunctional in all technology. There wasn’t enough wireless bandwidth for users to surf the Internet on a phone without frustration. Phones weren’t powerful enough to run anything but rudimentary software. But the biggest problem, as Jobs had learned, was that the industry was ruled by an oligopoly: Few companies besides the carriers and the phone makers were writing software for phones, and what existed was terrible. Wireless bandwidth would improve and phone chips would get more powerful; but back then it looked as if the carriers and phone makers would control it all. “We had done a deal with Vodafone [the big European carrier] to try to get Google search on their phones,” said one top Google executive who would not give his name. “But the search they offered us was that we could put some results on, but that they would control most of them, and that our results would be at the bottom of every query. They didn’t have a good mobile browser. Ringtones [that they were selling] sometimes got prioritized in search results. All the carriers were doing this. They thought they could provide all the services inside a walled garden [as AOL had in the 1990s], and that this control was the best way to make money.”
The reason few developers built software for mobile phones was because anytime they tried, they lost money. There was no standardization in the industry. Virtually every phone ran its own software and set of applications, meaning software written for a Samsung phone often wouldn’t run on a Motorola phone, which wouldn’t run on a Nokia. Software platforms were incompatible even within companies. For example, there were a handful of different versions of Symbian. Put simply, the mobile industry screamed “money pit” to any enterprising developer. Most stayed away. The most lucrative business was not writing apps for phones. It was owning a testing company that would make sure your apps worked on all the phones in the market. Larry Page has never been shy28 talking about how frustrating those days were for him and Google. “We had a closet full of over 100 phones [that we were developing software for], and we were building our software pretty much one device at a time,” he said in his 2012 report to shareholders. In various remarks over the years he has described the experience as both “awful” and “incredibly painful.”
But Page and the rest of Google’s executives knew that someone would figure out the mobile business eventually, and they were particularly concerned that that company would be Microsoft. Back then, Microsoft was still the richest and most powerful technology company in the world, and it was finally getting traction with its Windows CE mobile phones and software. Windows CE smartphones were still a niche market, but if consumers took to the platform en masse as they did later with the iPhone, Google’s entire business could be in jeopardy.
This wasn’t an exaggeration29. Back then, Microsoft and Google were in the midst of a nasty battle of their own for dominance in search, and for top dog in the tech world. After two decades of being the first-choice workplace of top engineering talent, Microsoft was now losing many of those battles to Google. Chairman Bill Gates and CEO Steve Ballmer had made it clear they took Google’s challenge personally. Gates seemed particularly affected by it. Once or twice he made fun of the way Page and his Google cofounder Sergey Brin dressed. He said their search engine’s popularity was “a fad.” Then, in the same breath, he would issue the ultimate compliment, saying that of all his competitors over the years, Google was the most like Microsoft.
Google executives were convinced that if Windows on mobile devices caught on, Microsoft would interfere with users’ access to Google search on those devices in favor of its own search engine. The government’s successful antitrust trial against Microsoft in the 1990s made it difficult for the company to use its monopoly on desktops and laptops to bully competitors. It could not, for example, make Microsoft’s the default search engine in Windows without giving users a choice between its search engine and those from Google, Yahoo, and others. However, on smartphones, few rules governed how fiercely Microsoft could compete. It didn’t have a monopoly there. Google worried that if Microsoft made it hard enough to use Google search on its mobile devices and easy enough to use Microsoft search, many users would just switch search engines. This was the way Microsoft killed Netscape with Internet Explorer in the 1990s. If users stopped using Google’s search engine and began using a competitor’s such as Microsoft’s, Google’s business would quickly run aground. Google made all its money back then from the search ads that appeared next to its search results. “It’s hard to relate30 to that [fear of Microsoft] now, but at the time we were very concerned that Microsoft’s mobile strategy would be successful,” Schmidt said in 2012 during testimony in the Oracle v. Google copyright trial.
All these fears and frustrations31 were top of the mind for Page when he agreed to meet with Rubin in early 2005 in the first-floor conference room of Google’s Building 43. Back then, Page’s office was on the second floor overlooking Google’s main courtyard. He and Brin shared it and continued that setup until Page became CEO in 2011. The space looked more like the dorm room of two engineering students than anything you would expect to see in a major corporation. You had to work to see their two desks and computers because the room was so jammed with their latest electronic-gadget passions—cameras typically for Page, along with Brin’s radio-controlled planes and cars and his roller-hockey gear. When Brin and Page were not there, the office was often filled with other programmers, who felt free to take it over. Rubin had reached out to Page because Rubin had started Android the year before and had enough software written to show potential customers such as carriers. He thought some kind of sign from Google—such as an email from Page saying that Android was doing interesting work—would help Rubin raise more money to keep going and give his sales pitch more zing.